I specialize in building multiplayer systems in Unreal Engine using C++, with a strong focus on server-authoritative architectures, replication, and networking.
My work includes LAN and online multiplayer, dedicated and listen servers, session management, NAT handling, and performance-critical gameplay systems.
I have hands-on experience designing and implementing scalable, low-latency multiplayer gameplay, integrating backend services, and building real-time systems that connect Unreal Engine with external services and hardware.


Open World Mobile Game

RC CAR SIMULATOR PROTOTYPE (IN PROGRESS)

Doptica Studio


Strategic-FPS Game

My Youtube Channel ( 79,306 views, 2.8K subscribers)